Stellaris shield hardening. We’ll go over a few basic strategies to help you figure out what works for you. Stellaris shield hardening

 
 We’ll go over a few basic strategies to help you figure out what works for youStellaris shield hardening

All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Stellaris. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Modifier Effects. It also means you will only need 50% shield hardening to fully harden against these threats. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield nullification. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Stellaris 3. 6 Badges. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. Then again. There are few weapons in the galaxy that can penetrate the hulls. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. However I have been dealing with an issue of failing the psionic shield event after save scumming. 6 is now available on PC. Added new. There are also orbital farms in starbases and trade. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. The other version is "%chance to reduce any damage from penetrating at all" but I. Content is available under Attribution-ShareAlike 3. It just combats against detection checks. Steps to reproduce the issue. Other than Armor Hardening, it's just the edict to speed up megastructure construction. #1. . The result are the same. 1 Answer. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Honestly, taking. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. And balance of anti shield and anti armour weapons set up as well. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. worker output doesn't apply to specialist roles like researcher. Their battle ships regen something like 14k shield per day. Similar argument applies to, e. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Meaning you can get 100% hardening on a large ship, pretty easily. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Jump to latest Follow Reply. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. 5 to hull, 18. On a corvette with 2 armor. 95 votes, 14 comments. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. Rulers get more influence and ethics attraction. I was able to see that they now have 50% shield hardening (which makes sense to me. #4. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. 3. Added new. ago. Are they there but hidden?Stellaris > General Discussions > Topic Details. Ship accuracy and evasion increased by 5%. Patch 3. #2. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. The Stellaris 3. . For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. It's a. Armor/shield hardening is a counter for weapons that bypass that defense. Stellaris Dev Diary #312 - 3. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. 1 comment. Third, buff the hardening components. In the middle, fittingly, is the medium platform. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. As probably most of you know. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). 34. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 6 “Orion” update includes many changes to combat. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Losing 100 Ar or 125 Sh to get 65 Hull. Legacy Wikis. I like shattered ring. Living Metal and Zro are kinda weird resources because they have very few uses. Montu just released a defensive component tier list if you want a more indepth explanation. g, 100% penetration vs 75% hardening means 25% of the damage goes through. There are few weapons in the galaxy that can penetrate the hulls. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. 5 x 1. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. So I took Archeao Engineers as a perk. The main method of closing distances between stars. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. We’ll go over a few basic strategies to help you figure out what works for you. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. Torpedoes got full shield penetration until ships get shield hardening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Yes, I'll attack the frigates yada yada. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Stellaris. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. R5: Found a choke point on a pulsar that gives 100% shield nullification. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Armor hardening is better and easier to get than shield hardening. With the 2. Equip an ancient suspension field 2. Small ships can't do it. Ograe • 5 yr. It won't be that bad in 2. #15. Cloaking disables shields. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Oct 14,. There are few weapons in the galaxy that can penetrate the hulls. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. 1. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). 29. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Their weapons also suck against shields. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Legacy Wikis. Shield hardeners are a new defensive technology in the upcoming 3. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). L gates are different though and they can still enter from the closest I gate into the. So yes they do deal double damage to corvettes. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. . The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A new Stellaris update 3. is it worth it do you think?Stellaris. If you mean by penetration resistance, then yes. 2x regenerative hull tissue. Faster than light travel. Autocannons are extremely short range. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. Most of my games last about two days. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Added new. 1. R5: Just got out of a battle and none of my ships shields are regenerating. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. 2x Armor III - 430 HP. 30% armor hardening on top cuts it by another third. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Stellaris 2. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6 beta for Extra Ship Components:. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. According to the official Stellaris 3. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Does this mean I don't need any armor at all?Stellaris. and with the introduction of armor and shield hardening it's just not effective. Jan 8, 2019. Yeah, you kinda need this. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. Bumc Apr 10 @ 12:11pm. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. armor vs shield hardening. The below video linked when completely seen will provided the needed information. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Related Topics. g. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Cruiser won. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. Admirals have increased damage output and shield hardening. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. But that isn't something I expect to happen, as. Just use a balanced approach when it comes to shields and armour. If you go into a system with shield negation, you average them out for the value of your shield. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. That'll teach 'em. Stellaris Wiki Active Wikis. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. g, 100% penetration vs 75%. Basically arc does 25% damage as shields are enough. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. ago. Armor hardening is better and easier to get than shield hardening. 9 that merges the various incompatible game rules and scripted triggers added by mods. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 0. Technology. Stellaris. " Even at 100% armour pen it still reduces damage. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. 1680x8 shields or 13440 points. and directly work on armor/hull. Equip an ancient suspension field 2. Field Manipulation - Tier 5. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. There are 5 outcomes as far as I know. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 6 "Orion" open beta. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Steps to reproduce the issue. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Meaning you can get 100% hardening on a large ship, pretty easily. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If the tooltip says something about. Armor/shield hardening is a counter for weapons that bypass that defense. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Maybe they won't attack next time. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. mcb0001. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. It should say what event you got. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. Made this for my own use, so don't expect any big features or updates. Stellaris ship design is certainly more interesting than it was pre-3. That's worse than 6+6=12s for a purely neutral weapon. If the target has shield hardening, they still work together to beat the shields first. 85 -1 = 1. There is no such thing as a "barrier" in the game. In addition, while most M weapons are 2x and L 4x the damage. Zroni Storm Caster: Smoke if you've got 'em. I ragequited after the battle, and than reloaded the save. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. ago. I don't see why the ring can't also generate a shield while hardening the shields in the system. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. nAnd they got a hidden damage multiplier of shipsize+1. A quick search reveals that shield hardening apparently stacks. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. 5 days. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. So if that's what your enemies are running they're worth it, and if not, they're. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. Its just farming. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Psychics and Synthetics have 10% shield/armor hardening respectively. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Members Online • Tornagh. . Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. In this video I test out the new Armor Hardeners which is part of the new 3. 6 beta version at all. Recently I decided to pick it up again. I've had trouble figuring this out exactly, but this is what it looks like. . oppressive ways of gathering food. Smaller ships only have one aux slot. Shard. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. . Promethian Mar 12, 2019 @ 7:28pm. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Stellaris Wiki Active Wikis. Mega-Engineering is no longer hard to get. 00, whereas explosive torps have 1. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. ReplyStellaris. M: +315 shield HP (505 with AP), 4. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. TLDR; Armor is better than shields the vast majority of the time. There's no reason for these things to be mutually exclusive they're not op. But the opposite will be better in all other situations, and there are more of those than pulsars. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). 3. Big sad. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Depends on how you define "micromanaging". Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Legacy Wikis. 7% shields/day, or 250 out of 35834. Deflectors are shields and do the same as any other shield within the game. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. The advantage to shields is that they recharge on their own, but no longer in combat. Stellaris Wiki Active Wikis. Xaphnir. Stellaris Wiki Active Wikis. Both have their shield_penetration modifier set to 1. 1 jump drive range to ships in the system. ago. YokimisaThe Stellaris 3. == General ==. 8. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. I was able to see that they now have 50% shield hardening (which makes sense to me. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Stellaris Wiki Active Wikis. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Generally you should mount a higher ratio of armour anyway. If you're using Clone Army, you want that empire to be war-heavy, more than likely. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. #15. Damage 16 - 24 +100% Shield Penetration. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. The new shield hardening tech uses Zro, so now it's available to machines as well. EDIT: the philosophy this is based on is pre-3. 1 shield regen, 15% shield hardening. hardening * total. I've had trouble figuring this out exactly, but this is what it looks like. Larger ships have more. 5x divider on shields. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Stellaris is a sci-fi grand strategy game set 200 years into the future. The Stellaris 3. Related Topics. Stellaris Wiki Active Wikis. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Observe the full damage going through shield. Explosive Missiles Balanced MK 1 Concussion Missile. Stellaris has a rather cheap upgrade system, where its easy to switch designs. 6 update. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Well, this is that. 8. I recently fought the Unbidden, which I hadn't done in a long time. 50% shield hardening lets you live +100% longer (!!!!!). - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. It is developed by Paradox Development Studio and published by Paradox. Propulsion Proponent Proclamation. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Stellaris. 6 beta for Extra Ship Components: NEXT mod. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Yes it's worth it. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. In this video I explore the effe. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Increased the base damage of Flak PD. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. . Just don't put Afterburners there, please. 6 shield regen, 15% shield hardening. Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to.